package de.koller.worlders.gameplay.ability;

import de.koller.worlders.WSea;

abstract public class Ability extends WSea {
	
	private int visualX = -1, visualY = -1;

	public void activeUpdate() {
		
	}
	
	public void unactivated() {
		
	}
	
	final public int getVisualX() {
		return visualX;
	}

	final public int getVisualY() {
		return visualY;
	}

	final public void setVisual( int x, int y ) {
		visualX = x;
		visualY = y;
	}
}
